The character selection is so massive that one feature is still lacking: a search function. There’s a large lineup of characters to choose from, each pulled out of the different kingdoms and are scattered between 184 and 249 AD. Players will find themselves running through thousands of enemies within a matter of minutes, making us wonder about the types of slaughters that occurred in ancient China. Mechanically speaking, Dynasty Warriors 8: Empires is basically what we’ve come to expect from the series, at least when looking at combat. While the Dynasty Warriors games have been criticized for reusing assets and features, all the while making only small adjustments over each release, Empires may very well be the defining example of that. Empires is drastically different from the other two games, not in terms of the repetitively addicting gameplay, as the combat remains more or less the same, but in how the campaign is structured. This is up to standards with the hack’n slash series, but there’s one game that needs to be released before Omega Force can begin their new journey on the next Dynasty Warriors mainline title: Empires. While some may not know it, Dynasty Warriors is essentially an annual franchise, especially as of late with the eighth installment coming out in 2013 and Xtreme Legends following in 2014.
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